Making Games
Information about why and how I make games.
My Game Journal: Progressing through Process
Much of my design work is a process of experimentation.
Depending on your background, you may be familiar with the idea of making something, figuring out what is working, and then making changes or stopping the work. This has been called Lean Methodology, Design Thinking, and other names. And it works for me with my game design work.
My game design work includes ideation, user experience (UX), development (prototyping, testing, iterating), and publishing to a lesser degree. This includes the Big Idea of the game, the system if I’m creating or adapting, layout and communication of content.
I will continue my discussion of process over at my Patreon if you are interested in following me.
Randomisers
I have a fair amount of experience using different kinds of randomisers in table top roleplaying games (ttrpgs), including dice and dice pools, dominoes, playing and tarot cards, tokens, and pick-lists. Often times, less is more in game designs; however, sometimes the novel addition or use can create intriguing design challenges and play experiences.
My "Thing"
Why "AquaVertigo"
There are several reasons:
- I like colors between blue and green.
- I grew up not far from water and water recreational opportunities were plenty.
- I am fascinated by spirals throughout nature, science, and art.
- The feeling I experience when in a flow state is between a perfect calm and a raging storm.
- It is the name of a group based in one of my home towns and they let me use it.