Updates Since June, 2019
I’ve been very busy with RL commitments this summer so gaming has had to take a backseat until recently.
That being said, I did participate in Game Chef 2019 and will share more details about my experience with the game design competition in a future post.
Other than Game Chef, Corridor Games on Demand has started its relationship with the Cedar Rapids Public Library where we are running our Playing in Public events in one of the library’s meeting rooms once per month. If we have the resources we’ll try to scale our efforts. We’ll be part of an intro to gaming event this September. I’m looking forward to that.
I also had a strange obsession to work through an idea about mutant animals using a combination of DOGS and Powered by the Apocalypse. Don’t worry, it’s only 4-pages and scratched a sudden itch. If I do more with it, I’ll need to file off some serial numbers and flesh it out to make it playable.
Later in September, I’m planning to attend MinnLoCo to game with some amazing friends in MN. I’m considering running three separate yet connected RPGs during the event with the same group of players. The games are Questlandia (the world-building part), The King Is Dead, For the Queen, and then end with Queslandia (with characters). It’s an experiment of related narrative collaboration RPGs with a monarchy. We’ll see how this goes.
In November, I’m attending Metatopia for the first time. Metatopia is a game convention for playtesting and networking in the game industry. I’ll be bringing two games to have playtested.
Regarding my own game design projects:
- I’m waiting for the next version of the Cortex Prime System Reference Guide before updating Space Station Omega.
- I’ve returned to write and edit NightMirror in between other projects.