The Expanse Season 4 Promo

Space Station Omega Version 2.5

Since Cortex Prime updated mid-January, 2019, I’ve worked to do extensive writing and editing on Space Station Omega (SSO). Version 2.5 is coming along nicely and I’m getting a better sense for how the whole system hangs together, as well as how it differs for SSO.

> Space Station Omega RPG

Today I created a new bare-bones character sheet based on the revisions and have a version that I feel confident to use with the next round of playtests. I went ahead and made it landscape, double-sided with the front hosting the following categories: Profile (Background trait), Views (for The War, The Alliance, Homeworld), Values and Beliefs, Stress and Trauma Tracks, Roles and Specialties, and a space to list Plot Points. For the back, the categories include Talents, Resources (Factions, Sectors, Relationships, Signature Assets, Extras, and Scene Assets), and Growth (Callbacks and Challenges).

> Space Station Omega Personnel Datafile 02-09-2019

The next step is to have a mostly done first draft ready for review by late winter or early spring for friends to read and comment on regarding obvious issues and provide feedback related to the Cortex Prime RPG experience. Depending on how well this step goes it will either be a fair amount of rewriting and/or revisions for clarity and crafting examples specific to SSO.

Hopefully, with a new round of robust playtesting on the way this year, it will shake out remaining stumbling points and provide a next draft which I can share with other GMs to run and report back to me for improvements.

On a side note, I can’t wait to watch season 5 of KillJoys and season 4 of The Expanse later this year. Bring on the Sci-Fi shows!

Photo: Promo piece from The Expanse TV show, now hosted on Amazon Prime.

Gamehole Con 2018 My Little Scythe

Gamehole Con 2018

I attended Gamehole Con in Madison, Wisconsin, for the first time in 2018, where I got to hang out and play a few board games with my friends, such as My Little Scythe.

Additionally, I was able to playtest several games which I have in development. See below:

Friday, 1-4PM – Dark Well: Ground Zero

The game began with an overview of related genres and influences, and introducing the four players to the eerie world of Dark Well. This was the first time that I had tested the diceless / random token-based system.

Friday, 7-10PM – Armageddon Accelerated: Miami Viceroy

The game began with an overview of the setting and with Fate Accelerated. Two had experience with Fate Accelerated; one had familiarity; one had none, but had just purchased Fate Dice.

Saturday, 1-4PM – Blood & Violence: The Road Not Taken

The game began with an overview of influences and the concept of magical realism at the heart of the game with the four players.

Saturday, 7-10PM – NightMirror: Walking Over Our Graves

The game began with an overview of the genre of gothic horror and influences with the five players.

Sunday, 1-4PM – Games on Demand Indie Grab Bag

I had table tents for six games for the four players to choose from: Armageddon Accelerated, Blood & Violence, Dark Well, NightMirror, Space Station Omega, and Vigilance. The group selected Space Station Omega (SSO).

Gamehole Con 2018 Space Station OmegaSetup: The players leaned heavily into their love for The Expanse and we built an exciting story involving space miners, a space religion, and an Earth-centric military power, with a mafia-like sub-organization and in-laws generated from the character relationships.

Story: There were a number of nice character moments in between the larger scenes and actions. Ultimately, all major factions put aside their differences, coming together and locating the terrorist cell. The game closed in a wonderful final scene the characters all contributed to dealing with the threat in their own way.

System: SSO is currently somewhere between Cortex Plus and Cortex Prime. The goal is to embrace Cortex Prime once it is more done and then tweak for the needs of the game. The creation of our Space and Station continues to really get the players excited and invested in the game. We made heavy use of complications and opportunities generated, and mostly used simple actions.

Space Station Omega RPG poster square

Space Station Omega

A tabletop roleplaying game about fighting for a future against The Galactic War.

Story – What Is Space Station Omega the Roleplaying Game?

Space Station Omega is a science-fiction tabletop roleplaying game of political dramatic action among the stars.

In this game you play pivotal characters who live on and work with each other aboard a space station. The station is strategically located at a focal point in time – post- or pre-war, and space – in the thick of the most critical decisions fought among the most powerful political factions who are invested in the future of the galaxy. Everyone is still figuring out where they belong and what they are really fighting for while mysterious events unfold to challenge daily life. Nothing is the same anymore.

In Space Station Omega, you discuss and map your part of the galaxy, your station (fixed or mobile, singular or dispersed), and then create your personnel built on supporting roles, conflicting values and beliefs, and opposing factions before jumping into the midst of a charged situation.

If you enjoy TV shows such as Babylon 5, Star Trek: Deep Space 9, Battlestar Galactica, and The Expanse, then strap in and get ready for intense dramatic galactic roleplaying.

Playing Space Station Omega

Space Station Omega is a tabletop roleplaying game for 3-5 players that takes about 3-4 hours to play. The game uses Cortex Prime as a starting point and shares an origin with games such as Smallville, Leverage, Marvel Heroic Roleplaying, and Firefly. As you play and follow the fiction of the story, you look for when your character’s decisions lead to interesting situations that would call for a roll of the dice with three or more traits along with one of the following Basic Actions: Command, Craft, Deal, Fight, Help, Search, or Study.