Chop, Chop!
I find that cutting content and ideas are always the most difficult to do as a designer. Part of my struggle with cuttin
Updates Since June, 2019
I’ve been very busy with RL commitments this summer so gaming has had to take a backseat until recently. That bein
Space Station Omega Progress Update: June, 2019
Now that the Cortex Prime System Reference is out I’ve been working my way through revisions to match up with it a
Playtesting
Welcome to the AquaVertigo Playtesting post. The following games are in playtest: Blood & Violence Dark Well NightMi
Space Station Omega Personnel Datafile Version 3
The feedback is coming in and it’s great to hear that people are reading and thinking about how Space Station Omeg
Me vs Space Station Omega v2.5 Draft
And so it continues… I’ve got a draft of Space Station Omega (SSO) ready to undergo a closer inspection and
Space Station Omega Version 2.5
Since Cortex Prime updated mid-January, 2019, I’ve worked to do extensive writing and editing on Space Station Om
Gamehole Con 2018
I attended Gamehole Con in Madison, Wisconsin, for the first time in 2018, where I got to hang out and play a few board