Chop, Chop!
I find that cutting content and ideas are always the most difficult to do as a designer. Part of my struggle with cutting is that I’m never 100% certain I’ve made the best decision at that moment. Sometimes I have to live with the decision for a while and try to test the revised version.
Updates Since June, 2019
I’ve been very busy with RL commitments this summer so gaming has had to take a backseat until recently. That being said, I did participate in Game Chef 2019 and will share more details about my experience with the game design competition in a future post. Other than Game Chef, Corridor Games
Space Station Omega Progress Update: June, 2019
Now that the Cortex Prime System Reference is out I’ve been working my way through revisions to match up with it as time permits. I’ve gotten feedback and hope that the next version will be ready for a more thorough test of the rules and content. Just have to keep writing and editing. &g
Playtesting
Welcome to the AquaVertigo Playtesting post. The following games are in playtest: Blood & Violence Dark Well NightMirror Vigilance If you are interested in participating in a playtest of one or more of the above games, please let me know via Twitter @AquaVertigo.