Colored bricks

Updates on Game Design

Armageddon Accelerated

  • Start over as a second-chance soul bonded to an angelic host in this urban supernatural roleplaying game of dealing with unfinished prior life business while working for HALO to prevent the End Times.
  • System: Dresden Files Accelerated

I’ve managed a handful of playtest sessions online in 2021. The game feels about 65-85% there mechanically and 95% there thematically/narratively. A few rounds of testing should guide further refinements.

Blood & Violence

  • A traveler’s tale wrapped in magical realism storytelling and a map-making roleplaying game between truth and reality, beauty and danger along the road.
  • System: In-house tokens and dice

I have run this game a couple of times and it’s not there mechanically yet. Part of my mind wants there to be a token economy for the Blood and a dice economy for the Violence. I feel like spending dice as tokens and rolling dice as dice would accommodate that but I’ll need to test it. In my head and heart, this game is a mixture of written and visual poetry that flows out on the map panels and the rules and during play with the journal as an artifact for players and for in-game potential. The game needs more playtesting.

Dark Well

  • “Explore the Unknown” in this modern-day paranormal conspiracy thriller roleplaying game.
  • System: In-house tokens

I was fortunate to get some wonderful feedback from a couple of great people and have implemented changes from that and the game is better for it. The recent online playtesting has confirmed some issues with probability for results and so I have a new version to test at some point.

Division Hex (formerly Shadow Hunters)

  • Join up and fight side by side with other paranormal agents in this thriller roleplaying game to counter paranormal terrorism in the world.
  • System: Genesys

Changing the name from Shadow Hunters mostly because there are a lot of things called Shadow Hunters already. Shifting the focus away from strictly hunting mutants to something wider in scope or similar to Ghost in the Shell but for the paranormal. Need to continue with Talents and scoping out the content for playtesting.

LEGENDS (formerly Feudal Fairy World)

  • Explore relationships between heroes and their world in this fantasy roleplaying game inspired by ancient myths and Arthurian Legends.
  • System: PbtA

I revisited this game to have it reviewed for an online design event. The feedback from Magpie Games was well articulated and useful. Since then I have made several changes, including the name from Feudal Fairy World to LEGENDS. We’ll see if it works or not as a brand. What’s taking the longest for me is in my revision of the game from almost completely the ground up with playbook moves and other mechanics that reinforce the themes, arcs, and point back to the world. This version is more rooted in Arthurian legends than previously and so I’ve been listening to courses and audiobooks about them for insights.


  • Science fiction thriller roleplaying game about belonging.
  • System: In-house to Cortex Prime

After getting the primer done, converted over from a prior ruleset, I’m ready to playtest this game.


  • A science fiction roleplaying game of adventure between truth and reality with you as hackers on the run.
  • System: Psi*Run modified

This game is pretty much done for now, but I need to finalize it and then put it up on — I feel some anxiety about it, and that’s why I really should move forward on it.


  • A Gothic Horror game about the search for humanity and salvation through a world of monsters and madness through the lives of seekers like you and your companions.
  • System: Psi*Run with tarot cards

I have started work to create an alternate version of the rules on cards. In either case, the game is doing well in its rough form.

Secret Strike Force

  • Pulp military action roleplaying game about combating BADD and defending the world.
  • System: Cortex Prime

Due to revisiting some nostalgia, I decided to create this as a love letter to myself. I hope to run it as a one- to five-shot at some point.

Space Station Omega

  • Sci-fi roleplaying game of political dramatic action among the stars.
  • System: Cortex Prime

I’ve edited a fair amount of this game and playtested it for 10-sessions online. When I have time I will review the recordings and notes for more edits. However, I’m really more concerned about the terms of the Cortex Creator and the Cortex Codex as that will impact how far I continue to work on this game.


  • A sci-fi post-terraforming of Earth roleplaying game about a community surviving on the unforgiving frontier of the unknown.
  • System: PbtA

I’ve done some editing on this but it’s a long way off in development.

Time & Tempus

  • Sail through time and space with Captain Tempus as one of their Crew.
  • System: For the Queen

I playtested this a few times and have feedback to contemplate before further revisions.


  • You are reborn as Living Laws to a community mythic fantasy roleplaying game about loss, humanity, and justice in a fallen world.
  • System: In-house dice

One group suggested a name change that was more referential to the time period around the Bronze Age. I haven’t examined this yet but will try to remain open to it should development proceed. I need to rework the mechanics. Players love the character sheets.

Within Reach

  • Exploring solitary confinement with the hand you’re dealt.
  • System: LARP with cards

Nothing new on this game recently.

Cedar Rapids Downtown Public Library

Prepped for Corridor Con 2020

It’s Friday, Jan. 17, 2020 and Corridor Con 2020 is tomorrow, baring the snowstorm which started today, so we’ll see how things go.

But I’m as ready as I can be to run the two games that I’m bringing: Space Station Omega and Feudal Fairy World. Both are games that I’m designing and are in playtest, and are scheduled for me to run during Gamicon, which is happening two weeks from today!


Prep for Space Station Omega

Space Station Omega (Cortex Prime system): A tabletop roleplaying game about political dramatic action among the stars, as in Babylon 5, Star Trek: Deep Space 9, Battlestar Galactica, and The Expanse.


Prep for Feudal Fairy World

Feudal Fairy World (Powered by the Apocalypse system): A tabletop roleplaying game about fantasy adventures of honor, romance, and magic in feudal worlds, notably fantasy Sengoku Era, Arthurian, and feudal space.

Feudal Fairy World

Feudal Fairy World

A tabletop roleplaying game about fantasy adventures of honor, romance, and magic in feudal worlds.

Story – What Is Feudal Fairy World The Roleplaying Game?

Feudal Fairy World is a tabletop roleplaying game of honor, romance, and magic in feudal worlds. In Feudal Fairy World you play heroes who go on quests to help their realm, often while also dealing with the inhabitants and complications from other realms. Caught in the middle of honor and romance during courtly intrigue, pitched battles, and mysterious rituals, you work to bring hope and salvation to a world deep in despair and chaos.

Feudal Fairy World builds utilized the Powered by the Apocalypse system used in Apocalypse World, Urban Shadows, Dungeon World and more. When your character’s actions trigger a move, the move tells you what happens in the fiction or you roll two six-sided dice to find out. Moves are designed to push the fiction forward, building tension and taking the story in unknown and exciting directions.

Feudal Fairy World’s default setting is inspired by various feudal legends, including those of Camelot and King Arthur from the Matter of Britain and other sources.

Feudalism & Fairy Tales

A fairy tale is an instance of a folklore genre that takes the form of a short story. Such stories typically feature entities such as dwarfs, dragons, elves, fairies, giants, gnomes, goblins, griffins, mermaids, talking animals, trolls, unicorns, or witches, and usually magic or enchantments. In most cultures, there is no clear line separating myth from folk or fairy tale; all these together form the literature of preliterate societies.

The term is also used to describe something blessed with unusual happiness, as in “fairy-tale ending” (a happy ending) or “fairy-tale romance”. Legends are perceived as real; fairy tales may merge into legends, where the narrative is perceived both by teller and hearers as being grounded in historical truth. However, unlike legends and epics, fairy tales usually do not contain more than superficial references to religion and to actual places, people, and events; they take place “once upon a time” rather than in actual times.

Playing Feudal Fairy World

Feudal Fairy World is a tabletop roleplaying game for 3-5 players that takes about 3-4 hours to play. The game is Powered by the Apocalypse, revolving around moves and their triggers. As you play and follow the fiction of the story, you look for when your character’s actions hit the trigger of a move—like when you challenge someone to fight you, pursue your destiny, keep yourself from acting rashly, or convince another character to trust you. Sometimes these moves ask you to roll two six-sided dice (2d6) and add the corresponding stat.

The Playbooks

In Feudal Fairy World, each character has their own playbook—a sort of character sheet and template that contains all the necessary rules for creating and playing your character. Each playbook is defined by a different archetype common to stories in this genre.

There are 7 playbooks in the base game of Feudal Fairy World, but we might be able to add more through stretch goals. The basic set includes:

The Reborn

By destiny or otherwise, you have been reincarnated or transported into this new life to complete, or to change the course of events, reshaping a world. It is easy for you to doubt yourself, or your place here under pressure in the shadow of greatness and legends.

The Half-Brood

Part Human and part Brood (monster/demon/ fey…), you straddle the line between two worlds, never fitting into either yet yearning to belong somewhere. It is easy for you to obsess over something of pride which hides a personal pain.

The Created

From old or new remains with a purpose as a tool, puppet, or servant, you walk among the living, though you are a construct designed for another’s intentions. You often question your freedom and reason for existence.

The Faithful

You dwell in the world of faith and souls, prayers and rituals, remedies for life’s problems and the burden of forbidden knowledge. All of this you use to purify evil, perform esoteric rites, or help soothe a troubled conscious, even your own when you are blind to the danger before you for the sake of knowing or helping.

The Slayer

Trained to fight Broods (demons/monsters/fey…) using versatile techniques and gear, you work to make the world a better place. In doing so, it often means sacrificing your own desires, or acting on them for the good of others—all to save the world you tell yourself.

The Undead

You were slain by the hand of malice and have returned to the mortal world due to another who may or may not have your best interests at heart. You often put yourself in dangerous situations to protect another or to feel alive again.

The Full-Brood

Through and through you are a Full-Brood (monster/ demon/fey…), with all the rights and responsibilities that may come with that status for the kind of Brood Family you hail from. You are determined to accomplish something out of pride as a cover for something missing in your life.