Space Station Omega Personnel Datafile Version 3
The feedback is coming in and it’s great to hear that people are reading and thinking about how Space Station Omega can be improved. It’s making me feel like the spirit of great sci-fi shows lives on through the game. > Space Station Omega Version 1 was very much influenced by the Lev
Pool time with Vigilance
Tonight I had the good fortune to run through some core dice pool tests with a fellow designer for my alternate fall of the Bronze Age game, Vigilance, and it was amazing. > Vigilance RPG I feel as though the game mechanics are taking a while to mature due to the lack of consistent critical [&hel
One on one with Dark Well
Last night, a friend of mine agreed to do a one on one playtest of Dark Well and it went surprisingly well. We set the game in South America in the 1970s with my friend playing a mercenary archeologist who locates and sells rare artifacts to the highest bidder. > Dark Well RPG Dark Well has [&he
Gamicon 2019 Review
Corridor Games on Demand had a great time at Gamicon 2019. We ran about 16 games over three days, which included our special guest, Nathan Paoletta of NDP Design. Nathan also hosted a wonderful workshop titled, “Get Your Game Into The World: Self-Publishing Workshop.” I ran all three ses