ME VS SPACE STATION OMEGA V2.7.1 DRAFT
As mentioned about a year ago, I seriously began work on Space Station Omega (SSO). I just printed out a color version to begin reviewing as I move on to version 2.7.2+.
AREAS OF CONSTERNATION
- At nearly 300 pages with more to add and finish, the game is moving along. A chunk of this, about 40 pages will depend on the finalized official Cortex Prime System Reference document. Now that Cortex Prime is through Fandom, everyone like me is waiting to see what’s next and what we as designers can and can’t do.
- I still don’t have the Effect Die in the game and will see if that changes.
- I have a variety of experience/advancement options to test for the final recommendation.
- I don’t use Distinctions as they are commonly found in other Cortext games, however, there are some specific traits used like Distinction, such as with Profile and Background.
AREAS OF ACCOMPLISHMENT
While not perfect and a ways to go before it’s ready for a stronger editing pass, I’m pleased with the progress so far. Here are the milestones for me thus far:
- I spent a lot of time being anxious and creative effort to work on the Talents. Some help was from Tim Bannock and his Head Shot! Cortex Prime Zombie game. Some I found at the Cortex Prime Discord servers. The rest was through revisiting Cortex Plus games and me fumbling around. I currently have seven assigned talents for each role, for a total of 35, plus seven open, and three heritage talents just in case, for a grand total of 45. I’m not against doing more, but the effort—sheesh. 18 pages now.
- Thanks to talking with Jason Dettman and his comments on an earlier draft I have simplified the specialties closer to that found in Leverage: The Roleplaying Game. So from six to two pages.
- I’ve gone back and forth about the use of Powers and Abilities in SSO, and have opted to go with the use of them under one thing called the Empowered talent. It costs two talent slots. Instead of having a master list of powers I’m mapping how you can use them similar to the seven basic actions of the game and providing some guidance through the use of Stunt Dice and spending Plot Points. Hopefully, this will allow for something flexible and not become overpowering vs. the rest of the talents, roles, and traits in general. It cuts my page count down from 29 to four pages, which is a good reason to try playtesting it as soon as possible.