Gamicon 2019 Review
Corridor Games on Demand had a great time at Gamicon 2019. We ran about 16 games over three days, which included our special guest, Nathan Paoletta of NDP Design. Nathan also hosted a wonderful workshop titled, “Get Your Game Into The World: Self-Publishing Workshop.” I ran all three ses
Ready for Gamicon 2019
Gamicon, 2019, is less than a week away and for the first time since I ‘ve been running games at Gamicon, I feel like I’m more or less ready to go. I even have my stuff packed up near the door. I look forward to gaming at Gamicon because it’s often the only time I […]
Me vs Space Station Omega v2.5 Draft
And so it continues… I’ve got a draft of Space Station Omega (SSO) ready to undergo a closer inspection and more ruthless editing after Gamicon, 2019. I already know that there are sections which need cutting—even after adding them in to remind me to not forget about them, but the que
Space Station Omega Version 2.5
Since Cortex Prime updated mid-January, 2019, I’ve worked to do extensive writing and editing on Space Station Omega (SSO). Version 2.5 is coming along nicely and I’m getting a better sense for how the whole system hangs together, as well as how it differs for SSO. > Space Station O